


AI player does not search for the Grail.AI heroes do not accept neutral creatures that are willing to join their army.

AI player does not build dwellings of level 7 creatures in their towns.AI player does not build creatures dwellings of a higher level than the already built level of the best human player.AI player builds buildings in towns once every two days.AI heroes underestimate the strength of an enemy hero deciding on an attack.AI heroes are not afraid to move on enemy territory, even near the enemy heroes.Below are detailed descriptions of AI perfomance at different difficulty levels: The behavior of AI is also affected by the selected difficulty level of the map. In addition, heroes of the Explorer type AI receive 50 more movement points at the start of each day.ĪI behavior can also be defined in the map editor. An Explorer will focus on hiring more heroes and moderate aggression. A Warrior will seek to fight more with other players and capture neutral towns. As a Builder, AI will act more in defense, focusing on the towns development, limiting the scope of exploring. In game against computer players, AI randomly gets one of three behaviors: Builder, Warrior or Explorer. Interest and complexity will depend on this. Before starting a new game, it is important to choose the initial map settings.
